The Whispering Spire
Step into the noir-drenched world of Victor Sterling, a hard-boiled, cybernetically enhanced detective haunted by his guilt. When a mysterious, spinning tower erupts in the heart of the city, Victor is drawn into its labyrinthine floors, each ruled by powerful and twisted bosses from across time. As he ascends to the spire, unravel its sinister purpose, uncover the secrets of an ancient god known as The Sovereign, and face a harrowing destiny that may turn him into one of the tower’s eternal guardians.
CONTROLS:
WSAD to move
Left-Click to fire
R to reload
Warning: This game contains voices generated using AI. All the sound effects and music are royalty free/owned.
Rest of the assets were made by me.
Updated | 7 hours ago |
Published | 15 days ago |
Status | In development |
Platforms | HTML5 |
Author | Saarisht Thaman |
Genre | Action |
Made with | Unity |
Tags | Pixel Art, Retro, Singleplayer, Story Rich |
Comments
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I actually don't think you needed AI for the voice parts, the writing and art were great on their own to convey the tone and voice of the NPCs and PC. I really liked the combat, especially the timing windows after the enemy has attacked you to attack back. Health bars would be cool to give an idea of how close me or the enemy are to death.
Hey, thanks for the feedback. I personally think that voice acting adds a lot of immersion to the game, so that's why I went with that.
As for the health, you can see the boss's health as a red bar at the top and the player's health is displayed at the bottom left. Maybe you weren't playing it on full screen?
Edit: The game is finished now